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282 行
11 KiB
282 行
11 KiB
{{template "header" .}}
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<meta name="keywords" content="码农随笔,个人随笔,博客,个人博客,个人笔记,技术博客,免费云笔记,云笔记,随笔,IT博客,谷歌地图,码农笔录,aiprose">
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<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.min.js"></script>
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<title>登录 - 码农随笔</title>
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<style>
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.login-form {
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background: #55555555;
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padding: 18px;
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border-radius: 8px;
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position: fixed;
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left: 25%;
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top: 20%;
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width: 350px;
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margin: auto;
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}
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</style>
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</head>
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<body>
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<div class="root-container">
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{{template "nav" .}}
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<div class="login-root">
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<script type="x-shader/x-vertex" id="vertexshader">
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attribute float scale;
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void main() {
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_PointSize = scale * ( 300.0 / - mvPosition.z );
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gl_Position = projectionMatrix * mvPosition;
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}
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</script>
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<script type="x-shader/x-fragment" id="fragmentshader">
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uniform vec3 color;
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void main() {
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if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
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gl_FragColor = vec4( color, 1.0 );
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}
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</script>
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<div id="threeContainer" class="threeContainer" ref="threeContainer"></div>
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<div class="login-form" :style="mstyle">
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<el-form :model="loginForm" :rules="rules" ref="loginForm" label-width="0px" class="loginForm">
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<el-form-item prop="username">
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<el-input v-model="loginForm.username" placeholder="请输入用户名">
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<i slot="prefix" class="el-input__icon el-icon-user-solid"></i>
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</el-input>
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</el-form-item>
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<el-form-item prop="userpwd">
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<el-input type="password" v-model="loginForm.userpwd" placeholder="请输入密码" show-password>
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<i slot="prefix" class="el-input__icon el-icon-user-solid"></i>
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</el-input>
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</el-form-item>
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<el-form-item prop="captcha">
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<div style="display: flex">
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<el-input v-model="loginForm.captcha" placeholder="请输入验证码">
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<i slot="prefix" class="el-input__icon el-icon-user-solid"></i>
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</el-input>
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<img :src="captcha" width="150px" @click="getCaptcha"/>
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</div>
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</el-form-item>
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<div>
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<el-button type="primary" @click="loginHandler" :loading="loading" style="width: 48%">登陆</el-button>
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<el-button type="primary" @click="registHandler" :loading="loading" style="width: 48%">注册
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</el-button>
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</div>
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</el-form>
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</div>
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</div>
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</div>
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<script>
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(function(){
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var src = "https://s.ssl.qhres2.com/ssl/ab77b6ea7f3fbf79.js";
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document.write('<script src="' + src + '" id="sozz"><\/script>');
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})();
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</script>
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</body>
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<script>
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var windowHalfX = 0
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var windowHalfY = 0
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var camera = null
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var renderer = null
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var scene = null
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var count = 0
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var mouseX = 145
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var mouseY = -322
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var particles = null
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var AMOUNTX = 50
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var AMOUNTY = 50
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var app = new Vue({
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el: ".root-container",
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delimiters: ['${', '}'],
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data: {
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captcha: '',
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loading: false,
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loginForm: {
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username: '',
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userpwd: '',
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captchaId: ''
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},
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rules: {
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username: [
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{
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required: true,
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message: '请输入用户名',
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trigger: 'blur'
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},
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{
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min: 5,
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message: '长度最少5个字符',
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trigger: 'blur'
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}
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],
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userpwd: [
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{
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required: true,
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message: '请输入密码',
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trigger: 'blur'
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},
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{
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min: 6,
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message: '长度最少6个字符',
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trigger: 'blur'
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}
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],
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captcha: [
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{
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required: true,
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message: '请输入验证码',
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trigger: 'blur'
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}
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]
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},
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mstyle: {
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left: window.innerWidth / 2 - 175 + 'px'
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}
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},
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created() {
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this.getCaptcha()
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},
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mounted() {
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const SEPARATION = 100
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windowHalfX = window.innerWidth / 2
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windowHalfY = window.innerHeight / 2
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const container = this.$refs.threeContainer
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000)
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camera.position.z = 1000
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scene = new THREE.Scene()
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const numParticles = AMOUNTX * AMOUNTY
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const positions = new Float32Array(numParticles * 3)
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const scales = new Float32Array(numParticles)
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let i = 0;
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let j = 0
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for (let ix = 0; ix < AMOUNTX; ix++) {
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for (let iy = 0; iy < AMOUNTY; iy++) {
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positions[i] = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2) // x
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positions[i + 1] = 0 // y
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positions[i + 2] = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2) // z
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scales[j] = 1
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i += 3
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j++
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}
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}
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const geometry = new THREE.BufferGeometry()
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geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3))
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geometry.setAttribute('scale', new THREE.BufferAttribute(scales, 1))
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const material = new THREE.ShaderMaterial({
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uniforms: {
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color: {value: new THREE.Color(1.0, 1.0, 1.0, 1.0)}
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},
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vertexShader: document.getElementById('vertexshader').textContent,
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fragmentShader: document.getElementById('fragmentshader').textContent
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})
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particles = new THREE.Points(geometry, material)
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scene.add(particles)
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renderer = new THREE.WebGLRenderer({antialias: true})
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renderer.setPixelRatio(window.devicePixelRatio)
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renderer.setSize(window.innerWidth, window.innerHeight)
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container.appendChild(renderer.domElement)
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// containerParent.append(container)
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container.style.touchAction = 'none'
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container.addEventListener('pointermove', this.onPointerMove)
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window.addEventListener('resize', this.onWindowResize)
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this.animate()
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},
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methods: {
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animate() {
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requestAnimationFrame(this.animate)
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this.render()
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},
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getCaptcha() {
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const _this = this
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$.get('/api/authc/captcha',
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function (resp) {
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if (resp.Status === 0) {
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_this.loginForm.captchaId = resp.Data.captchaId
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_this.captcha = resp.Data.img
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}
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}, 'json')
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},
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render() {
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camera.position.x += (mouseX - camera.position.x) * 0.05
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camera.position.y += (-mouseY - camera.position.y) * 0.05
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camera.lookAt(scene.position)
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const positions = particles.geometry.attributes.position.array
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const scales = particles.geometry.attributes.scale.array
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let i = 0;
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let j = 0
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for (let ix = 0; ix < AMOUNTX; ix++) {
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for (let iy = 0; iy < AMOUNTY; iy++) {
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positions[i + 1] = (Math.sin((ix + count) * 0.3) * 50) +
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(Math.sin((iy + count) * 0.5) * 50)
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scales[j] = (Math.sin((ix + count) * 0.3) + 1) * 5 +
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(Math.sin((iy + count) * 0.5) + 1) * 5
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i += 3
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j++
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}
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}
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particles.geometry.attributes.position.needsUpdate = true
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particles.geometry.attributes.scale.needsUpdate = true
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renderer.render(scene, camera)
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count += 0.08
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},
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onWindowResize() {
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this.mstyle.left = window.innerWidth / 2 - 175 + 'px'
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windowHalfX = window.innerWidth / 2
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windowHalfY = window.innerHeight / 2
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camera.aspect = window.innerWidth / window.innerHeight
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camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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},
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onPointerMove(event) {
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if (event.isPrimary === false) return
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mouseX = event.clientX - windowHalfX
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// mouseY = event.clientY - windowHalfY
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},
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loginHandler() {
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const _this = this
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this.loading = true
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this.$refs.loginForm.validate(valid => {
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if (valid) {
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$.post('/api/login', this.loginForm,
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function (data) {
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_this.loading = false
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if (data.Status == 1) {
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_this.getCaptcha()
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_this.$message.warning(data.Msg);
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} else {
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_this.$message.success("登录成功");
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window.location.href = "/"
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}
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}, 'json')
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} else {
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this.loading = false
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}
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})
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},
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registHandler() {
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const _this = this
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this.loading = true
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this.$refs.loginForm.validate(valid => {
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if (valid) {
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$.post('/api/regist', this.loginForm,
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function (data) {
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_this.loading = false
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_this.getCaptcha()
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if (data.Status == 1) {
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_this.$message.warning(data.Msg);
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} else {
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_this.$message.success("注册成功,请登陆");
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}
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}, 'json')
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} else {
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this.loading = false
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}
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})
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}
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}
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})
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</script>
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</html>
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