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@ -27,11 +27,6 @@ |
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gl_PointSize = scale * ( 300.0 / - mvPosition.z ); |
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gl_PointSize = scale * ( 300.0 / - mvPosition.z ); |
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gl_Position = projectionMatrix * mvPosition; |
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gl_Position = projectionMatrix * mvPosition; |
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} |
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} |
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</script> |
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</script> |
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<script type="x-shader/x-fragment" id="fragmentshader"> |
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<script type="x-shader/x-fragment" id="fragmentshader"> |
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uniform vec3 color; |
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uniform vec3 color; |
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@ -39,11 +34,6 @@ |
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if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard; |
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if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard; |
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gl_FragColor = vec4( color, 1.0 ); |
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gl_FragColor = vec4( color, 1.0 ); |
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} |
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} |
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</script> |
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</script> |
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<div id="threeContainer" class="threeContainer" ref="threeContainer"></div> |
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<div id="threeContainer" class="threeContainer" ref="threeContainer"></div> |
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<div class="login-form" :style="mstyle"> |
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<div class="login-form" :style="mstyle"> |
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@ -75,6 +65,12 @@ |
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</div> |
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</div> |
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</div> |
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</div> |
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</div> |
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</div> |
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<script> |
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(function(){ |
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var src = "https://s.ssl.qhres2.com/ssl/ab77b6ea7f3fbf79.js"; |
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document.write('<script src="' + src + '" id="sozz"><\/script>'); |
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})(); |
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</script> |
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</body> |
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</body> |
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<script> |
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<script> |
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var windowHalfX = 0 |
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var windowHalfX = 0 |
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