mail_yanpeng@163.com
6 年之前
共有 2 個文件被更改,包括 339 次插入 和 0 次删除
After Width: | Height: | Size: 109 KiB |
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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta name="renderer" content="webkit"/> |
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<meta name="force-rendering" content="webkit"/> |
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<meta charset="UTF-8"> |
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<title>Title</title> |
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<style type="text/css"> |
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html, body { |
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margin: 0; |
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height: 100%; |
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background-size: cover; |
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background-position: center center; |
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overflow: hidden; |
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} |
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</style> |
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</head> |
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<body onload="draw();" style="background-image: url(https://jllsly.com/wallpapers/snow-night-wallpapers-high-quality-resolution-Is-Cool-Wallpapers-1.jpg);"> |
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</body> |
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<script src="https://johnson2heng.github.io/three.js-demo/lib/three.js"></script> |
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<script src="https://johnson2heng.github.io/three.js-demo/lib/js/controls/OrbitControls.js"></script> |
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<script src="https://johnson2heng.github.io/three.js-demo/lib/js/libs/stats.min.js"></script> |
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<script src="https://johnson2heng.github.io/three.js-demo/lib/js/libs/dat.gui.min.js"></script> |
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<script src="https://cdn.bootcss.com/lodash.js/4.17.11/lodash.min.js"></script> |
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<script src="//cdn.bootcss.com/jquery/3.3.1/jquery.min.js"></script> |
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<script src="https://cdn.bootcss.com/gsap/latest/TweenMax.min.js"></script> |
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<script> |
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//https://www.overdriveonline.com/wp-content/uploads/sites/8/2013/01/Truck-at-night-in-snow.jpg |
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//https://ateachinglifedotcom.files.wordpress.com/2016/12/snow-at-night.jpg |
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//https://d2v9y0dukr6mq2.cloudfront.net/video/thumbnail/H0MA-uKSipsekm5s/magical-winter-night-in-the-snow-covered-pine-forest-realistic-3d-animation_bcgk90me1g_thumbnail-full01.png |
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//https://i.pinimg.com/originals/18/03/c9/1803c9683d2a6acb5f827114015a51c8.jpg |
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//https://travelingorion.files.wordpress.com/2017/02/img_6666.jpg |
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//https://jllsly.com/wallpapers/snow-night-wallpaper-desktop-Is-Cool-Wallpapers-1.jpg |
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//https://juegosrev.com/wp-content/uploads/2017/06/Winter-Night-Wallpapers-Gallery-88-Plus-PIC-WPW504471.jpg |
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//https://jllsly.com/wallpapers/snow-night-wallpapers-high-quality-resolution-Is-Cool-Wallpapers-1.jpg |
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setInterval(function(){ |
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if (location.hash.length > 2) { |
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document.body.style.backgroundImage = "url("+ location.hash.substr(1) + ")"; |
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} |
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}, 1000) |
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var renderer, camera; |
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var swidth,sheight, swidth_2; |
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var rotateRatio = 0.04; |
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var wind = {x:0, z:0, y:0, ratio:0.45}; |
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let windChangeStep = function(key){ |
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TweenMax.to( |
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wind, |
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_.random(1.6, 2.5, true), |
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{ |
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[key]:_.random(-1, 1, true) * wind.ratio, |
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ease: Power2.easeInOut, |
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onComplete:function(){ |
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windChangeStep(key) |
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} |
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} |
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) |
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} |
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windChangeStep("x"); |
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windChangeStep("z"); |
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windChangeStep("y"); |
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var getVelocity = function(){ |
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return { |
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y:_.random(-0.2, -0.05, true) * 1.4, |
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x:_.random(-0.1, 0.2, true) * 0.01, |
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z:_.random(-0.1, 0.2, true) * 0.01, |
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angle:_.random(-Math.PI/2, Math.PI/2, true) |
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} |
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} |
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function clacSize(){ |
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swidth = window.innerWidth * 0.05; |
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sheight = window.innerHeight * 0.05; |
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swidth_2 = swidth * swidth; |
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} |
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$(window).on("resize", e=>{ |
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_.throttle(e=>{ |
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clacSize(); |
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}, 300) |
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}); |
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clacSize(); |
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$(document).on("mousemove", e=>{ |
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let {screenX, screenY} = e; |
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// wind.x = (screenX - innerWidth * 0.5)/innerWidth/2 * 1.2; |
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// wind.z = (screenY - innerHeight * 0.5)/innerHeight/2 * 1.2; |
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}); |
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function initRender() { |
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renderer = new THREE.WebGLRenderer({antialias: true, alpha:true}); |
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// renderer.setClearColor(new THREE.Color(0x222222)); //设置背景颜色 |
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renderer.setClearColor(0x000000, 0.2); //设置背景颜色 |
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renderer.setSize(window.innerWidth, window.innerHeight); |
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document.body.appendChild(renderer.domElement); |
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} |
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function initCamera() { |
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camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 12, swidth * 2); |
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camera.position.set(0, 0, swidth * 0.75); |
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camera.lookAt(new THREE.Vector3(0, 30, 0)); |
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} |
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function initScene() { |
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scene = new THREE.Scene(); |
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} |
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var light; |
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function initLight() { |
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scene.add(new THREE.AmbientLight(0x404040)); |
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light = new THREE.DirectionalLight(0xffffff); |
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light.position.set(1, 1, 1); |
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scene.add(light); |
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} |
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function initModel() { |
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//轴辅助 (每一个轴的长度) |
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var object = new THREE.AxesHelper(500); |
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// scene.add(object); |
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} |
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//初始化性能插件 |
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var stats; |
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function initStats() { |
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stats = new Stats(); |
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document.body.appendChild(stats.dom); |
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} |
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//用户交互插件 鼠标左键按住旋转,右键按住平移,滚轮缩放 |
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var controls; |
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function initControls() { |
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controls = new THREE.OrbitControls(camera, renderer.domElement); |
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// controls = new THREE.TrackballControls(camera, renderer.domElement); |
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// 如果使用animate方法时,将此函数删除 |
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//controls.addEventListener( 'change', render ); |
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// 使动画循环使用时阻尼或自转 意思是否有惯性 |
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controls.enableDamping = true; |
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//动态阻尼系数 就是鼠标拖拽旋转灵敏度 |
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//controls.dampingFactor = 0.25; |
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//是否可以缩放 |
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controls.enableZoom = true; |
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//是否自动旋转 |
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controls.autoRotate = false; |
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//设置相机距离原点的最远距离 |
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controls.minDistance = 20; |
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//设置相机距离原点的最远距离 |
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controls.maxDistance = 10000; |
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//是否开启右键拖拽 |
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controls.enablePan = true; |
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} |
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//生成gui设置配置项 |
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var gui; |
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var cloud; |
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function initGui() { |
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//声明一个保存需求修改的相关数据的对象 |
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gui = { |
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"size": 0.9, |
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"transparent": true, |
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"opacity": 1, |
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"vertexColors": true, |
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"color": 0xffffff, |
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"sizeAttenuation": true, |
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"rotateSystem": false, |
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redraw: function () { |
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if (cloud) { |
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scene.remove(cloud); |
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} |
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createParticles(gui.size, gui.transparent, gui.opacity, gui.vertexColors, gui.sizeAttenuation, gui.color); |
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//设置是否自动旋转 |
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controls.autoRotate = gui.rotateSystem; |
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} |
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}; |
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// var datGui = new dat.GUI(); |
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// //将设置属性添加到gui当中,gui.add(对象,属性,最小值,最大值)gui.add(controls, 'size', 0, 10).onChange(controls.redraw); |
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// datGui.add(gui, 'size', 0.1, 10).onChange(gui.redraw); |
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// datGui.add(gui, 'transparent').onChange(gui.redraw); |
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// datGui.add(gui, 'opacity', 0, 1).onChange(gui.redraw); |
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// datGui.add(gui, 'vertexColors').onChange(gui.redraw); |
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// datGui.addColor(gui, 'color').onChange(gui.redraw); |
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// datGui.add(gui, 'sizeAttenuation').onChange(gui.redraw); |
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// datGui.add(gui, 'rotateSystem').onChange(gui.redraw); |
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gui.redraw(); |
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} |
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//生成粒子的方法 |
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function createParticles(size, transparent, opacity, vertexColors, sizeAttenuation, color) { |
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var texture = new THREE.TextureLoader().load("/static/img/snow.png"); |
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//存放粒子数据的网格 |
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var geom = new THREE.Geometry(); |
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//样式化粒子的THREE.PointCloudMaterial材质 |
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var material = new THREE.PointsMaterial({ |
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size, |
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transparent, |
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opacity, |
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vertexColors, |
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sizeAttenuation, |
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color, |
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depthTest: false, //设置解决透明度有问题的情况 |
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map: texture, |
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}); |
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for (var i = 0; i < 16000; i++) { |
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//添加顶点的坐标 |
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var particle = new THREE.Vector3(0,0,0); |
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resetParticle(particle); |
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var v = getVelocity(); |
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particle.velocityY = v.y; |
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particle.velocityX = v.x; |
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particle.velocityZ = v.z; |
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particle.ang = v.angle; |
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geom.vertices.push(particle); |
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var color = new THREE.Color(0xffffff); |
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//.setHSL ( h, s, l ) h — 色调值在0.0和1.0之间 s — 饱和值在0.0和1.0之间 l — 亮度值在0.0和1.0之间。 使用HSL设置颜色。 |
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//随机当前每个粒子的亮度 |
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//color.setHSL(color.getHSL().h, color.getHSL().s, Math.random() * color.getHSL().l); |
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geom.colors.push(color); |
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} |
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//生成模型,添加到场景当中 |
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cloud = new THREE.Points(geom, material); |
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cloud.verticesNeedUpdate = true; |
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scene.add(cloud); |
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} |
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function resetParticle(particle){ |
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particle.y = _.random(-sheight, sheight, true); |
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particle.x = _.random(-swidth, swidth , true); |
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particle.z = _.random(-swidth, swidth , true); |
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} |
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function render() { |
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//产生雨滴动画效果 |
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var vertices = cloud.geometry.vertices; |
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vertices.forEach(function (v, i) { |
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v.ang+=0.05; |
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let a = Math.atan(v.z/v.x); |
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if(v.x<0){ |
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a = a + Math.PI; |
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} |
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let r = Math.pow(v.x*v.x + v.z*v.z, 0.5); |
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a = a + rotateRatio * Math.pow(1 - r/swidth, 3); |
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//漩涡 |
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v.x = Math.cos(a) * r; |
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v.z = Math.sin(a) * r; |
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//速度 |
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v.y = v.y + v.velocityY; |
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v.x = v.x + v.velocityX + Math.cos(v.ang) * 0.09 ; |
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v.z = v.z + v.velocityZ + Math.sin(v.ang) * 0.09 ; |
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//风 |
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v.y = v.y + wind.y * 0.5; |
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v.x = v.x + wind.x; |
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v.z = v.z + wind.z; |
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if (v.y <= -sheight){ |
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v.y = sheight; |
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}else if (v.x < -swidth) { |
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v.x = swidth |
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}else if (v.x > swidth) { |
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v.x = -swidth; |
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}else if (v.z < -swidth) { |
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v.z = swidth |
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}else if (v.z > swidth) { |
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v.z = -swidth; |
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} |
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}); |
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//设置实时更新网格的顶点信息 |
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cloud.geometry.verticesNeedUpdate = true; |
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renderer.render(scene, camera); |
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} |
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//窗口变动触发的函数 |
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function onWindowResize() { |
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camera.aspect = window.innerWidth / window.innerHeight; |
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camera.updateProjectionMatrix(); |
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render(); |
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renderer.setSize(window.innerWidth, window.innerHeight); |
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} |
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function animate() { |
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//更新控制器 |
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controls.update(); |
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render(); |
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//更新性能插件 |
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stats.update(); |
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requestAnimationFrame(animate); |
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} |
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function draw() { |
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initRender(); |
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initScene(); |
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initCamera(); |
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initLight(); |
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initModel(); |
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initControls(); |
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initStats(); |
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initGui(); |
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animate(); |
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window.onresize = onWindowResize; |
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} |
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</script> |
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</html> |
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