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4 년 전
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hljs.registerLanguage("glsl",function(e){return{k:{keyword:"break continue discard do else for if return while switch case default attribute binding buffer ccw centroid centroid varying coherent column_major const cw depth_any depth_greater depth_less depth_unchanged early_fragment_tests equal_spacing flat fractional_even_spacing fractional_odd_spacing highp in index inout invariant invocations isolines layout line_strip lines lines_adjacency local_size_x local_size_y local_size_z location lowp max_vertices mediump noperspective offset origin_upper_left out packed patch pixel_center_integer point_mode points precise precision quads r11f_g11f_b10f r16 r16_snorm r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i r8ui readonly restrict rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 rgb10_a2ui rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f rgba32i rgba32ui rgba8 rgba8_snorm rgba8i rgba8ui row_major sample shared smooth std140 std430 stream triangle_strip triangles triangles_adjacency uniform varying vertices volatile writeonly",type:"atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBufferiimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray image2DRect image3D imageBuffer imageCube imageCubeArray int isampler1D isampler1DArray isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 mat2 mat2x2 mat2x3 mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow image1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect uimage3D uimageBuffer uimageCube uimageCubeArray uint usampler1D usampler1DArray usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D samplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 vec2 vec3 vec4 void",built_in:"gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxComputeAtomicCounterBuffers gl_MaxComputeAtomicCounters gl_MaxComputeImageUniforms gl_MaxComputeTextureImageUnits gl_MaxComputeUniformComponents gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentInputVectors gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_M
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